Last Call
# LAST CALL
an arcade game about poor decisions
Drink as much as you can afford before the bartender cuts you off, then find out what the night is worth in a bar fight. The evening ends in a citation. The fine comes out of tomorrow's money. Tomorrow you do it again with less.
A first-person arcade roguelite: nights in a dive bar, minigames, a brawl, and a police ticket that funds the next round.
## How to play
Sit. Order. Sip when the meter is green. Walk the floor — pool, slots, arcade, bathrooms. When you get cut off, the room turns. Survive the fight, or don't. Either way, you get a citation.
Open **CONTROLS** on the title screen (pink tap, or the yellow splash) before you pour.
### Keyboard
- **WASD** move · **MOUSE** look · **SHIFT** sprint
- **E** interact / order / sit
- **LEFT CLICK** punch (hold to charge)
- **Q** dodge · **V** kick
- **SPACE** jump / drink · **ESC** pause
### Gamepad
- Left stick move · right stick look
- **A** jump / drink · **B** interact
- **RT** punch · **LT** dodge · **Y** kick · **LB** sprint · **Start** pause
Click the game once so the mouse can lock.
## Content
Cartoon violence, drinking, drugs, crude humor. No real-world harm — just a stupid night at a bar.
## Browser
Desktop Chrome / Edge / Firefox. Needs WebGL2. Headphones help.
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**Short description (itch card):**
Drink too much, fight the bar, pay the citation. An arcade night about poor decisions.
**Kind:** HTML5
**This file will be played in the browser:** last-call-web.zip
**Embed in page:** yes
**Viewport:** 1280x720 (or larger — the game scales)
**Tags:** 3D, Action, Arcade, Comedy, First-Person, Pixel Art, Retro, Roguelike, Fighting, Simulation, Bar, Score Attack
**Genre:** Action
**Made with:** Three.js, TypeScript





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